The Krylon spray paints come in a variety of colors and shades, and that was one of the key elements to getting an authentic feel, even when playing a more subdued color. Because we’re trying to recreate the feel of some of our past games, we’ve decided to make a splash in an attempt to make people think about that earlier experience, even within the game. So one of the first places we go is to pick a palette that’s similar to what we did in the early games, but in a more subtle way, so that the viewer is immediately drawn in and feels like they’re in the world of this game, without it feeling like they’re just riding down the freeway. It makes sense; it’s not a crazy-looking green car. So we choose a palette that’s a mix of things that are familiar and things that are new to us. One of the big things we were trying to do on Red Carpet was to push players towards these moments where you really have to rely on your instincts to make decisions, without having to rely on a lot of text or a lot of instructions. We wanted to get you into these situations that require you to use your instincts because you’ll be able to get those decisions in a short period of time. One of the things in the game about that, it really shows in the look of the cars. It doesn’t have to be perfect and it doesn’t have to be perfect now, but when it is, it’s going to set me off and I’m going to lose control.
What does the camera do? The camera does something very different in this game than it did in the previous two. Whereas in our last two games, even if I was behind one of the characters and the camera was tracking their movement, it only tracked the camera forward, which meant you didn’t have the freedom to tilt your head left, right, or whatever. We wanted to try to make the camera so that you have all these options of movement. Our goal was to have it look like it’s an athlete in some sense. It has this really nice, smooth motion and it’s almost like it will swing back and forth as you shift your weight. The important thing was to make it that way so that you’re not just being tracked in the world, but if you can get to this little area between objects and then look up again without the ball being out of line, you’re in the middle of this action. It really helps to make your head feel like
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